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Arc Raiders: Spaceport Map Guide (PC)

Full guide to Spaceport — Arc Raiders' most ambitious and dangerous map, built around a decommissioned Italian space launch facility. Covers all major zones, the Launch Tower, hidden bunkers, Arc patterns, conditions, and extraction.

Advanced🖥️ PC⏱️ 12 min read
#map guide#spaceport#launch tower#locations#loot#extract#arc#pc
by Josh·July 9, 2026

Map Overview

Spaceport is Arc Raiders' largest and most complex map, set in and around a vast decommissioned space launch facility built into the Italian landscape. Multiple launch pads, towering gantry structures, sprawling technical buildings, underground bunker networks, and open tarmac expanses make this map unlike any other in the game.

The scale works against you. Transit times between zones are long, the open launchpad areas are exposed to constant Flyer and Soldier patrols, and the Arc has established a particularly dense presence in and around the launch infrastructure. This is not a beginner map.

The reward for the difficulty is the best average loot quality in the game — Spaceport contains launch-tech salvage, advanced Arc components, and fabrication materials not found in this concentration anywhere else.

💡 Tip

Do not attempt Spaceport solo on your first few runs. The map's scale means getting separated, overwhelmed, or lost in the bunker network is extremely punishing. Learn the layout with a teammate before going in alone.

Key Landmarks

The Launch Towers (T1 and T2) — Two towering gantry launch structures dominate the map's skyline and serve as its primary loot hotspots. The towers themselves have accessible platforms at multiple elevations, each containing high-tier launch-tech salvage. The ground-level approach areas are the most dangerous terrain on the map — open, wide, and patrolled by multiple Arc types simultaneously.

The Mission Control Building — A large multi-floor technical facility adjacent to the main launch pad. Dense loot across every floor — components, equipment, rare materials. Arc presence inside is heavy and mixed: Crawlers on lower floors, Soldiers on upper floors. At least one Heavy patrols the main control room. The building rewards systematic clearance more than any other structure in the game.

The Fuel Storage Complex — A cluster of large cylindrical tanks and associated infrastructure in the map's western section. Good mid-tier loot, lower Arc density than the launch pad areas. A common staging zone for Raiders before pushing the towers.

Hidden Bunkers — Multiple underground bunker entrances are scattered across the map, activated as a map condition. When active (Hidden Bunker condition), these unlock to reveal high-value supply caches and emergency fabrication materials. Locations shift, but they're typically marked by blast-door panels set into the ground near tarmac edges. Short loot windows; other Raiders will be hunting them too.

The Maintenance Yards — Open depot areas with vehicles, equipment caches, and workshop buildings. Moderate loot, moderate Arc. Good entry point for Raiders working toward the towers without cutting across open launchpad tarmac.

Recommended Loot Routes

Low-risk route (learning the map):

Maintenance Yards → Fuel Storage Complex → exit via western road

Gets you familiar with the western half of the map where Arc is more manageable. Lower loot ceiling but survivable for newer players experimenting with the layout.

Mid-risk route:

Fuel Storage → Mission Control Building (lower floors only, don't push to control room) → Maintenance Yards → extract west

Gets you the Mission Control lower floor loot — good components — without fighting the Heavy upstairs. A solid run for players still learning the building.

High-risk route (tower run):

Maintenance Yards → Mission Control (full clearance) → Launch Tower T1 or T2 → extract via pad perimeter

The full Spaceport payoff. Requires clearing Mission Control, navigating the tower approach under heavy Arc fire, and extracting across dangerous ground. Squad play is strongly recommended.

💡 Tip

The launchpad tarmac is a kill zone. Do not sprint across it to reach the towers. Use the maintenance vehicle lines, equipment staging areas, and blast barriers along the pad edge as cover. Taking 90 seconds to cross carefully beats taking 15 seconds and dying to a Soldier patrol.

Map Conditions

Launch Tower Loot — Additional high-value loot spawns at the tower platforms. The towers become even more contested on this condition. Expect other Raiders to push them aggressively.

Hidden Bunker — Underground bunker entrances activate across the map. High-value supply caches inside. Quick windows — the bunkers reseal. Mark locations fast and commit to them.

Electromagnetic Storm — Arc electronic systems are disrupted, reducing some enemy detection capabilities but also disabling certain player equipment. Flyers are less effective at long-range detection; use this window to cross the launchpad more safely.

Husk Graveyard — Dead Arc machines around the pad perimeter and maintenance areas. Some reactivate. Check the ground near the tower approaches before sprinting.

Night Raid — Night deployment. The launch towers are lit by emergency lighting, making them visible landmarks but also highlighting Raiders who climb them. The bunkers become harder to locate without a light source.

Matriarch — A Matriarch-class Arc unit — a powerful, high-health boss variant — spawns on the map. Avoid engaging unless you have the firepower and health to commit. The Matriarch's spawn location on Spaceport is typically near the Mission Control building.

Extract Points

  • Western tarmac exit — Fastest exit from the Fuel Storage and Maintenance Yards. Low-risk for Western half runs. Moderate player traffic.
  • Southern perimeter road — Natural exit after a tower run. Long exposure on the pad perimeter getting there; use the blast barrier line.
  • Northern service exit — Near the Mission Control building's rear. Low player traffic but positions you far from the towers if that's your primary loot zone. Best used for Mission Control runs.
  • Eastern approach road — Far from most loot zones; primarily used by players who deployed on the east side of the map. Rarely contested.

For tower runs: The southern perimeter road is most efficient but most dangerous. If you have loot worth protecting, take the extra time to reach the western exit instead of gambling on the perimeter crossing.

Loadout for Spaceport

Weapons: A rifle is essential for the open launchpad tarmac — anything short-range puts you at a fatal disadvantage in those exposed stretches. Keep a secondary SMG for Mission Control and bunker interiors.

Armour: Medium to heavy. Spaceport runs are long and you will take hits. The Heavy Arc unit in Mission Control alone justifies heavier armour on runs targeting that building.

Consumables: Three healing items for tower runs — you will use them. A throwable for clearing patrol sight lines on the tarmac. A light source for Hidden Bunker condition runs.

Backpack: Large pack, always. Spaceport's loot density means a small pack will leave materials behind on every run. The weight is worth it here.

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